Design an Interactive Kiosk
Design an Interactive Kiosk
Stocklist is a shopping kiosk that could develop a service to help people sell their unwanted electronic possessions or buying cheap second-hand electronic devices by using this new type of interactive kiosk.
Stocklist is a shopping kiosk that could develop a service to help people sell their unwanted electronic possessions or buying cheap second-hand electronic devices by using this new type of interactive kiosk.
JUN, 12, 2019
JUN, 12, 2019
Design an Interactive Kiosk
Stocklist is a shopping kiosk that could develop a service to help people sell their unwanted electronic possessions or buying cheap second-hand electronic devices by using this new type of interactive kiosk.
JUN, 12, 2019

This kiosk aims to help reduce e-waste by selling used electronics. On the whole, designers use green to represent the concept of environmental protection and make both sellers and buyers have a good user experience through improving the interaction design of the whole using process. Also, allowing users to more directly complete their buying and selling process.
Kiosk Hardware Prototype


Seller Research
Personas & Journey Map
%202.jpg)

Task Flow Diagrams

In the task flow diagram, I finished all the tasks for the selling process. Also, I faced a lot of problems like how could every task having fluently connection with each other. After doing research interviews, I started to understand the most effective and struggling part of their buying/selling experience. And these are the most important things I need to force on in my task flow. I divided the whole process into 4 parts, attract attention, log in and create an account, exam and “what it is” and comments and feedback. It gives me a nice opportunity to think about the logic of my interaction design for the kiosk. I started to think broadly and diversely, and then chose the most advantageous task for my kiosk.
Paper Prototype



Wireframes


Buyer Research
Personas & Journey Map
.jpg)

Paper Prototype



Wireframes


Graphic Panel + Physical Portotype


In order to complete the pysical kiosk, I need to design the graphic panels to let users know where the intention is to “sell” the idea of the kiosk. And made up a tag-line that neatly sums up what it’s useful for. Also, the panels should provide a printed overview of the process for the Buyer and Seller. It should be simple enough to feel easy and Include just enough information to be clear.
Stocklist Final Vision User Testing

All Videos
What did I learn?
In this project, I learned about how to design thoughtful interface by testing the users and thinking about the feedback they gave it to me. That helps me a lot through my design process for selecting the best steps. By testing the paper prototype and designing a wireframe, helps me understand the logic of the process. I learned how to translate my design concepts into my page design by starting with task flow and ending with the user testing script.
What needed to change?
In this process, I need to complete all the steps by thinking about the relationship between the buyer and user. I might change the way of switching accounts and how to track the selling process through the kiosk. And I want to develop the app interface to give users more opportunities without depending on the kiosk.
Final Thoughts
Stocklist is my first attempt at a comprehensive design of a kiosk interface. From this design process, I learned how to use diagrams to improve my interface. If I want to improve Stocklist, I would like to make my kiosk more complete and better consider the relationship between buyer and user. It is necessary for me to know how to make it easier for users to switch roles, and I want to be clear about their purpose. Since the understanding of kiosk itself is mostly based on my imagination, I think the design of kiosk itself is also a good starting point. By better designing the interactive use of kiosks in industry and improving and clarifying the sense of space, I can improve the Stocklist better than now.Stocklist is my first attempt at a comprehensive design of a kiosk interface. From this design process, I learned how to use diagrams to improve my interface. If I want to improve Stocklist, I would like to make my kiosk more complete and better consider the relationship between buyer and user. It is necessary for me to know how to make it easier for users to switch roles, and I want to be clear about their purpose. Since the understanding of kiosk itself is mostly based on my imagination, I think the design of kiosk itself is also a good starting point. By better designing the interactive use of kiosks in industry and improving and clarifying the sense of space, I can improve the Stocklist better than now.